Gohan's Deck

 

Gohan's deck is a 40 card offense/defense base, with a light and wind theme.  All of his cards are official Yu-Gi-Oh cards.  If you'd like to use his deck structure, feel free to.   But please give me credit for designing it.

 

"Shadow Duel" Deck Structure

 

Name

Type

Stats

Description
Wingweaver Light
[Fairy]
*******
ATK/DEF
2750/2400
A six-winged fairy who prays for peace and hope.
Ro Guardian
(Skull Guardian)
Light
[Warrior/Ritual]
*******
ATK/DEF
2050/2500
This monster can only be Ritual Summoned with the Ritual Magic Card, "Novox's Prayer". you must also offer monsters whose total Level Stars equal 7 or more as a tribute from the field or your hand.
Airknight Parshath Light
[Fairy/Effect]
*****
ATK/DEF
1900/1400
When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Point. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from you Deck.
Magic Spell Canceller Wind
[Machine/Effect]
*****
ATK/DEF
1800/1600
As long as this card remains face-up on the field all Spell cards cannot be activated. The effects of all face-up Spell cards are also negated.
Blade Knight Light
[Warrior/Effect]
****
ATK/DEF
1600/1000
If you have 1 or less cards in your hand. The ATK of this card on the field is increased by 400 points.Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
Neo the Magic Swordsman Light
[Spellcaster]
****
ATK/DEF
1700/1000
A dimensional drifter that not only practices sorcery, but is also a sword and martial arts master.
The Stern Mystic Light
[Spellcaster]
****
ATK/DEF
1500/1200
FLIP: All face-down cards on the field are turned face-up, and then returned to their original position. No card effects are activated when cards are turned face-up.
Maiden of the Moonlight Light
[Spellcaster]
****
ATK/DEF
1500/1300
A sorcerer blessed by lunar light with powers far beyond mortal comprehension.
Shining Angel Light
[Fairy/Effect]
****
ATK/DEF
1400/800
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with and ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
Skull Red Bird Wind
[Winged Beast]
****
ATK/DEF
1550/1200
This monster swoops down and attacks with a rain of knives stored in its wings.
Spirit of the Books Wind
[Winged Beast]
****
ATK/DEF
1400/1200
This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.
Ancient Elf Light
[Spellcaster]
****
ATK/DEF
1450/1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Faith Bird Wind
[Winged Beast]
****
ATK/DEF
1500/1100
This long-tailed bird blinds is enemies with mystical light.
Ray & Temperature Light
[Fairy]
***
ATK/DEF
1000/1000
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
Kurama Wind
[Winged Beast]
***
ATK/DEF
800/800
A vicious bird that attacks from the skies with its whip-like tail.
Princess of Tsurugi Wind
[Warrior/Effect]
***
ATK/DEF
900/700
Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the field.
Banisher of the Light Light
[Fairy/Effect]
***
ATK/DEF
100/2000
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play instead.
Hoshiningen Light
[Fairy/Effect]
**
ATK/DEF
500/700
As long as this card remains face-up on the field, increase the ATK of all Light monsters by 500 points and decrase the ATK of all DARK monsters by 400 points.
Mega Thunderball Wind
[Thunder]
**
ATK/DEF
750/600
Rolls along the ground releasing bolts of electricity to attack its enemies.
Outstanding Dog Marron Light
[Beast/Effect]
*
ATK/DEF
100/100
When this card is sent to your Graveyard, add it to your Deck and shuffle it.
Ro Prayer
(Novox's Prayer)
Magic Ritual This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equals 7 or more as a Tribute from the field or your hand.
Mark of Proprietor Magic _ Return all monsters on the field to its owner's control.
Nobleman of Extermination Magic _ Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
Nobleman of Crossout Magic _ Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
Soul of the Pure Magic _ Increase your Life Points by 800 points.
Elf's Light Magic Equip A light monster equipped with this card increases its ATK by 400 and decreases its DEF by 200.
Raise Dead
(Monster Reborn)
Magic _ Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up).   This is considered a Special Summon.
Exile of the Wicked Magic _ Destroys all face-up Fiend monsters on the field.
Pot of Greed Magic _ Draw 2 cards from your Deck.
Mountain Magic Field Increase the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.
Waboku Trap _ Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.
Trap Hole Trap _ When your opponent Normal Summons of Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.
Gust Trap _ You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect thats your opponent controls. Destroy 1 Spell or Trap Card on the field.
Fake Trap Trap _ You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set Card(s) would have been destroyed pick up and see the Set Card(s).
Solemn Judgement Trap Counter Pay Half of your life points. Negate the activation and effect of a Spell/Trap Card/ Normal Summon/ Flip Summon/ Special summon and destroy the spell, trap card, or summoned monster.
Call of the Grave Trap _ You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn".r opponent(excluding Special Summon) is 500 points or less, the monster is destroyed.
Time Seal Trap _ Skip the Draw Phase of your opponent's next turn.
Earthshaker Trap _ Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
Metal Detector Trap _ You can active this card when a Continuous Trap Card is activated. Negate all Continuous Trap Card during the turn this card is activated.
Appropriate Trap Infinite You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck

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Official Yu-Gi-Oh cards Kazuki Takahashi
Image courtesy Ideal 808

 

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Official Yu-Gi-Oh cards Kazuki Takahashi
Image courtesy Ideal 808

 

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Official Yu-Gi-Oh cards Kazuki Takahashi
Image courtesy Ideal 808

 

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Official Yu-Gi-Oh cards Kazuki Takahashi
Image courtesy Ideal 808

 

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