Name |
Type |
Stats |
Description |
| Wingweaver |
Light
[Fairy] |
*******
ATK/DEF
2750/2400 |
A six-winged fairy who prays for peace and hope. |
Ro Guardian
(Skull Guardian) |
Light
[Warrior/Ritual] |
*******
ATK/DEF
2050/2500 |
This monster can only be Ritual Summoned with the Ritual Magic Card,
"Novox's Prayer". you must also offer monsters whose total Level Stars equal 7
or more as a tribute from the field or your hand. |
| Airknight Parshath |
Light
[Fairy/Effect] |
*****
ATK/DEF
1900/1400 |
When this card attacks with an ATK higher than the DEF of your opponent's Defense
Position monster, inflict the difference as Battle Damage to your opponent's Life Point.
When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from you
Deck. |
| Magic Spell Canceller |
Wind
[Machine/Effect] |
*****
ATK/DEF
1800/1600 |
As long as this card remains face-up on the field all Spell cards cannot be
activated. The effects of all face-up Spell cards are also negated. |
| Blade Knight |
Light
[Warrior/Effect] |
****
ATK/DEF
1600/1000 |
If you have 1 or less cards in your hand. The ATK of this card on the field is
increased by 400 points.Also, if this card is the only monster on your side of the field,
negate the effects of Flip Effect Monsters destroyed by this card as a result of battle. |
| Neo the Magic Swordsman |
Light
[Spellcaster] |
****
ATK/DEF
1700/1000 |
A dimensional drifter that not only practices sorcery, but is also a sword and
martial arts master. |
| The Stern Mystic |
Light
[Spellcaster] |
****
ATK/DEF
1500/1200 |
FLIP: All face-down cards on the field are turned face-up, and then returned to
their original position. No card effects are activated when cards are turned face-up. |
| Maiden of the Moonlight |
Light
[Spellcaster] |
****
ATK/DEF
1500/1300 |
A sorcerer blessed by lunar light with powers far beyond mortal comprehension. |
| Shining Angel |
Light
[Fairy/Effect] |
****
ATK/DEF
1400/800 |
When this card is sent to the Graveyard as a result of battle, you can Special
Summon 1 LIGHT monster with and ATK of 1500 or less in face-up Attack Position from your
Deck. Then shuffle your Deck. |
| Skull Red Bird |
Wind
[Winged Beast] |
****
ATK/DEF
1550/1200 |
This monster swoops down and attacks with a rain of knives stored in its wings. |
| Spirit of the Books |
Wind
[Winged Beast] |
****
ATK/DEF
1400/1200 |
This wise spirit dwells in books, using its accumulated knowledge to defeat
enemies. |
| Ancient Elf |
Light
[Spellcaster] |
****
ATK/DEF
1450/1200 |
This elf is rumored to have lived for thousands of years. He leads an army of
spirits against his enemies. |
| Faith Bird |
Wind
[Winged Beast] |
****
ATK/DEF
1500/1100 |
This long-tailed bird blinds is enemies with mystical light. |
| Ray & Temperature |
Light
[Fairy] |
***
ATK/DEF
1000/1000 |
The Sun and the North Wind join hands to deliver a devastating combination of
heat and gale-force winds. |
| Kurama |
Wind
[Winged Beast] |
***
ATK/DEF
800/800 |
A vicious bird that attacks from the skies with its whip-like tail. |
| Princess of Tsurugi |
Wind
[Warrior/Effect] |
***
ATK/DEF
900/700 |
Inflicts 500 points of Direct Damage to your opponent's Life Points for each
Magic and Trap Card your opponent has on the field. |
| Banisher of the Light |
Light
[Fairy/Effect] |
***
ATK/DEF
100/2000 |
As long as this card remains face-up on the field, any card sent to the Graveyard
is removed from play instead. |
| Hoshiningen |
Light
[Fairy/Effect] |
**
ATK/DEF
500/700 |
As long as this card remains face-up on the field, increase the ATK of all Light
monsters by 500 points and decrase the ATK of all DARK monsters by 400 points. |
| Mega Thunderball |
Wind
[Thunder] |
**
ATK/DEF
750/600 |
Rolls along the ground releasing bolts of electricity to attack its enemies. |
| Outstanding Dog Marron |
Light
[Beast/Effect] |
*
ATK/DEF
100/100 |
When this card is sent to your Graveyard, add it to your Deck and shuffle it. |
Ro Prayer
(Novox's Prayer) |
Magic |
Ritual |
This card is used to Ritual Summon "Skull Guardian".
You must also offer monsters whose total Level Stars equals 7 or more as a Tribute from
the field or your hand. |
| Mark of Proprietor |
Magic |
_ |
Return all monsters on the field to its owner's control. |
| Nobleman of Extermination |
Magic |
_ |
Destroy 1 face-down Magic or Trap Card and remove it from play.
If the card is a Trap Card, both players must remove all Trap Cards of the same name from
their respective Decks and remove them from play. The Decks are then shuffled. |
| Nobleman of Crossout |
Magic |
_ |
Destroy 1 face-down monster and remove it from play. If the
monster is a Flip Effect Monster, both players must check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks. |
| Soul of the Pure |
Magic |
_ |
Increase your Life Points by 800 points. |
| Elf's Light |
Magic |
Equip |
A light monster equipped with this card increases its ATK by 400
and decreases its DEF by 200. |
Raise Dead
(Monster Reborn) |
Magic |
_ |
Select 1 Monster Card from either your opponent's or your own
Graveyard and place it on the field under your control in Attack or Defense Position
(face-up). This is considered a Special Summon. |
| Exile of the Wicked |
Magic |
_ |
Destroys all face-up Fiend monsters on the field. |
| Pot of Greed |
Magic |
_ |
Draw 2 cards from your Deck. |
| Mountain |
Magic |
Field |
Increase the ATK and DEF of all Dragon, Winged Beast, and
Thunder-Type monsters by 200 points. |
| Waboku |
Trap |
_ |
Any damage inflicted by an opponent's monster is decreased to 0
during the turn this card is activated. |
| Trap Hole |
Trap |
_ |
When your opponent Normal Summons of Flip Summons a monster with
an ATK of 1000 points or more, destroy the monster. |
| Gust |
Trap |
_ |
You can activate this card when 1 or more of your Spell Cards are
destroyed and sent from the field to the Graveyard by a card effect thats your opponent
controls. Destroy 1 Spell or Trap Card on the field. |
| Fake Trap |
Trap |
_ |
You can only activate this card when your opponent uses an effect
of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field.
Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not
destroyed. If a Set Card(s) would have been destroyed pick up and see the Set Card(s). |
| Solemn Judgement |
Trap |
Counter |
Pay Half of your life points. Negate the
activation and effect of a Spell/Trap Card/ Normal Summon/ Flip Summon/ Special summon and
destroy the spell, trap card, or summoned monster. |
| Call of the Grave |
Trap |
_ |
You can activate this card when your opponent activates
"Monster Reborn". Negate the effect of "Monster Reborn".r
opponent(excluding Special Summon) is 500 points or less, the monster is destroyed. |
| Time Seal |
Trap |
_ |
Skip the Draw Phase of your opponent's next turn. |
| Earthshaker |
Trap |
_ |
Select 2 Monster Card Attributes. Your opponent then selects 1 of
the 2 Attributes and destroys all face-up monsters with that Attribute on the field. |
| Metal Detector |
Trap |
_ |
You can active this card when a Continuous Trap Card is
activated. Negate all Continuous Trap Card during the turn this card is activated. |
| Appropriate |
Trap |
Infinite |
You can activate this card when your opponent draws a card
outside of his/her Draw Phase. Draw 2 cards from your Deck |